I don’t know if it’s possible to do that without dying, I never managed to do it. he will start speaking as if nothing happened. if you break Otis’s fall by jumping under him, he will stop falling and sometimes stand up in mid-air. I came up with that challenge, there is actually a bug in most versions of the game. then some marines mention shephard and we realize that they are probably not very nice. it was after seeing Barney’s Mind that I realized that I have been doing it wrong every time, and I actually tried the right way. I skipped an enormous part of the canal by jumping out of the window, and I actually did the same thing the first time I played this game. another puzzle with lifts, then we get in the canal for real. then a puzzle to get past a gate, and then some bottomless pits all the way. the weird thing is the fact that the boxes are either empty (random garbage than vanishes when touching air) or contain only one item, most of the time a 9mm magazine. I also thought there were too many boxes in the first room, even a storage room should be more organized than this. I liked this chapter a lot, this really felt like Half-Life. Playtime: 23 minutes (lots of wandering before I figured out to go all the way up on one ladder in the canal – I thought this should be a tad more obvious, perhaps as simple as better lighting). Otis was the one tossed down by the grunts by the way. Still not sure why Gearbox littered the opening area with so many boxes, unless it was to tell Dreamcast players to always break them (BS was originally designed for the Dreamcast version of HL).Ī nice sequence at the end with a distant view of topside. I’m interested to see how this one can be done without the lifts. The fights are against the easier Xen aliens (although slaves are not slouches on Hard!) and at least one of the puzzles is better than “find the button”. I thought there was a nice mixture of puzzles and combat. There’s really no overarching goal except to escape the canals and that’s perhaps the only thing that could be added. To me, this is what Residue Processing could have been: a mostly puzzle-oriented chapter sprinkled with combat here and there. I’m guessing you’re referring to the Otis at the end of the chapter that gets dumped by the soldiers? Never actually tried that it could be cool to see it. (I didn’t know it either until I was getting thru it for TREE) Also, for the individual who came up with the first 2 challenges I would suggest you be a bit more specific where they are, like where the “crates and lifts” are etc. The “avoid being seen by all 4 zombies” challenge requires exploiting a shortcut that some of you prolly aren’t aware of. I jumped into the water in every area to expect some secrets but found none, sadly. Really cool how most of the canal puzzle takes you across several areas just to return to the first canal map to call a lift. Both involve pretty good combat up front without getting too difficult (appropriate for an early chapter) as well as some nice puzzles, such as the two crane thingy and the giant canal puzzle. Basically there’s a storage section and a canal section.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |